![]() These are the changes that affect the overall jungler and are not on specific camps. Let’s talk about all the changes coming to the jungler in Patch 12.23. The jungle changes have been divided into a few categories to target different aspects of it. Riot has identified some of those issues and is going to fix them. Zeri gains 0.5% Movement Speed for each stack of Overcharge (stacks infinitely).Īs Patch 12.22 was a game-changing update for the jungle, there were bound to be a few problems. Overcharge: Hitting a champion gains Zeri one stack (three per critical hit) of Overcharge for 1.5 seconds.Hitting champions refreshes the buff for 1.5 seconds (up to 5 seconds total). If Lightning Crash hits any enemy champion on cast, Zeri gains 10% Movement Speed, 30% Attack Speed, and chain lightning shots for 5 seconds.Reveal Range Through Walls: 850 > 1500.Spark Surge’s cooldown reduces by 0.5 seconds (1.5 seconds on a critical hit) when hitting a target with an ability or attack.Deals up to 65% bonus damage based on Critical Strike Chance.Upon cast, Zeri’s Burst Fire will deal additional magic damage to the first enemy hit and pierce targets for the next five seconds.Beam Cast Time: 0.75 seconds > 0.85 seconds.Cast Time: 2.5x Attack Time > 0.55 – 0.3 seconds (will be based on Attack Speed).Excess Attack Speed to Attack Damage Ratio: 60% > 70%.Shield Bonus: 10% multiplicative movement speed > 10% movement speed.Regardless, let’s talk about the upcoming changes coming to Zeri. It was much needed, considering how Zeri has been tanking in the win-rate area of League of Legends. The Spark of Zaun, Zeri, is the last champion to receive a mini-rework. Shield Duration: 2.5 seconds After Devour Ends > Unlimited but decays by 200 per second after Devour ends until the shield is gone.Percentage Health Damage AP Ratio: 5% per 100 AP > 7% per 100 AP.Percentage Damage Stored (Alone || Near Ally): >.Self Help Missing HP Ratio: 3 – 5% > 5 – 7%.Let’s recap the changes coming to Tahm Kench. Thus, this mini-rework is designed to change how players play the River King. It is an interesting pivot considering that Tahm Kench got a rework last year. This time, Riot wants to make him into an AP Bruiser. The River King, Tahm Kench, is getting some love from Riot as well. Nearby spell casts reduce the cooldown of Force Pulse by 1 second.Force Pulse no longer requires nearby spell casts to be charged up to use.The shield is granted when Q is cast instead of when the missile leaves his hand as part of the animation.We already did an article on the changes. He is not getting a lot of changes, but it will cause people to adapt how they play Kassadin. The Void Walker, Kassadin, is also getting a mini-rework. ![]()
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